LIGHT
5Artifact Aegis
Archetype:
Artifact
ATK:
1200
DEF:
2500
View:
3753
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: "Artifact" monsters you control cannot be targeted or destroyed by your opponent's card effects until the end of this turn.
Artifact Aegis — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 48 · Deck: 52 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Negation/Interaction
Why it scores here
Artifact Aegis converts a hand-set into a self-revival: if it is destroyed in the Spell & Trap Zone during the opponent's turn, it Special Summons itself back, and if it is Special Summoned on the opponent's turn it makes your Artifact monsters untargetable and indestructible by opponent card effects until end of turn. That gives it real value as a durable, recurring body and a soft shield for the Artifact line, but it does not generate card advantage, starts no combo on its own, and its protection only works on the opponent's turn. Its 2500 DEF and Level 5 body earn nothing by themselves; the score comes from how reliably it is run (3 copies in most Artifact decks) and how cheaply it fits.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | It can be Set from hand as a Spell with no summon cost, so it is live in hand, but its main effect needs a specific opponent-turn destruction or Special Summon (inference from text; observed in 26 decks, 17 of them Artifact). |
| Combo & Conversion | 30 | No combo boards were supplied, so the card's conversion is text-only: it returns itself and shields Artifacts but adds no body or board beyond that (inferred). |
| Resource Economy | 35 | Recursion of itself is a card-neutral refuel of its own body rather than card advantage; nothing in the text draws, searches or banishes for value (inferred from text). |
| Effect & Interaction | 40 | Protects Artifact monsters from opponent card effects on the opponent's turn only; this is soft interaction, not a negate or removal (verified from text). |
| Material Utility | 45 | Level 5 LIGHT Fairy is a usable Level 5 material body once Special Summoned, but it has no special material clause (verified from text; utility inferred). |
| Resilience & Flexibility | 55 | Its self-revival after being destroyed on the opponent's turn resists removal in one zone, but it only works in that specific window (inferred from text). |
| Deck-Building Efficiency | 70 | No garnet or lock restriction; decks run an average of 2.23 copies with 11 of 26 running 3, so it is cheap and redundant to play (observed in deck stats). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Negation/Interaction (Removal/Negation weights used for the secondary role). Intrinsic ≈ 48, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Self-revives when destroyed in the Spell & Trap Zone on the opponent's turn
- Makes Artifact monsters untargetable and indestructible by opponent card effects for the turn
- Can be Set from hand with no summon cost
- Cheap to run: decks commonly play 2-3 copies with no garnet restriction
Weaknesses
- Gives no card advantage and starts no combo on its own
- Protection only works on the opponent's turn and only for Artifact monsters
- Its revival requires a specific destruction window, so it is not reliable on demand
- Value depends on the Artifact archetype being present (17 of 26 decks)
Counters / choke points
- Opponent effects that target or destroy the card on your own turn bypass the protection window
- Opponent negates or banishes it from the Spell & Trap Zone before it is destroyed
Best use
Defensive Spell-zone body that protects Artifact monsters and recurs itself. Decks: Artifact. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: can be Set from hand to the Spell & Trap Zone as a Spell Card; Card text: if destroyed in the S/T Zone during the opponent's turn and sent to the GY, it is Special Summoned; Card text: if Special Summoned during the opponent's turn, Artifact monsters you control cannot be targeted or destroyed by opponent card effects until end of turn; Stats: Effect Monster, LIGHT Fairy, Level 5, 1200 ATK / 2500 DEF; Decks: 26 decks run it; 17 are Artifact; copies average 2.23 with max 3
- Observed: Deck usage is concentrated in the Artifact archetype (65.4%) with strong partner co-occurrence (Artifact Caduceus 96.2%); Copies distribution: 5 decks run 1 copy, 10 run 2, 11 run 3
- Inferred: Revival and protection windows are narrow, so the card is situational rather than generic interaction; Accessibility is moderate: live from hand, but its main effect needs a specific opponent-turn destruction; Its value depends on Artifact monsters being on the field
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings supplied for the Set-from-hand and destroyed-while-Set timing






